Digital Seductions Blog

Header

General Update

Hi everyone.

In this post I’d like to update you on what’s been going on with us since the release on Countess in Crimson 1.0 and what is planned for the future.

The reason why we’ve been silent for the first half of this year is mainly because I had to take several months off to deal with some personal stuff (don’t worry, nothing bad, just very time consuming). We are still essentially a two-man team and not having one of us available means development was all but halted for that time.

A while back we also made a decision to transition to Unity as our current game engine’s constrains became more and more apparent for the games we’d like to make. Learning and adjusting our workflow to Unity has also been taking a lot of time with not much to show for it.

Now we are finally back to business as usual.

So what are our plans for the future? There are currently three projects in our pipeline – Countess in Crimson DLC, an unannounced visual novel game and a small surprise project.

The Countess in Crimson DLC will expand on the story of the game introducing new storylines, three new romance options, new sex scenes for existing girls, new locations, etc. It will not continue the game’s main plot, but rather add additional side stories parallel to the main one. Expect an official announcement with first preview later this month.

The unannounced visual novel game is our first game developed in Unity. Because of this, it’s a smaller and less complex game by design and will serve as an entry point for us to streamline our Unity workflow for bigger projects. This doesn’t mean, of course, it will be any less fun 🙂. The game will be officially announced quite soon, possibly this month as well.

The surprise project is, well… a surprise, so you’ll have to wait and see what it is 😉.

Finally, let’s talk about the elephant in the room, the game most of you forgot but some are still curious about – Forbidden Curiosities.

Development for Forbidden Curiosities is currently on hold. It’s not cancelled, but we still haven’t decided what exactly we want to do with it and we may eventually have to make a tough decision to abandon it.
The fact is, we announced it too early, before the game’s core was prepared. Soon after, we decided we wouldn’t be able to develop two games simultaneously and focused on developing Countess in Crimson. Once CiC was out, we made a decision to switch to Unity for future games and that also hindered FB’s development, which we already started developing in Visionaire Studio.
We’ll make a final decision on Forbidden Curiosities after we finish our current projects.

Sorry to have kept you in the dark for so long and expect more regular updates from now on.

Astaroth

8 comments

  1. Avatar

    GirlsLuvCigs - 22/07/2024 08:19

    I really do hope you go through with Forbidden Curiosities—if not the game itself, then content that fits. Your work on SodomSluts years ago was PHENOMENAL and hit kink-combinations for me like pretty much nothing else has, and the same applies for the developmental teasers for FC. All that said, I will respect whatever decision you end up making per your own needs. Please just know that SS/FC has at least one superfan out there: me.

    Reply
  2. Avatar

    psychosocial - 17/07/2024 14:13

    do me a favor,update footjob for eva(human)dlc

    Reply
  3. Avatar

    jman - 10/07/2024 11:28

    will there be an ending where she succumbs to the temptations

    Reply
  4. Avatar

    green goblin - 06/07/2024 18:22

    It’s good to know that things are going well again, I’m glad for you two 🙂

    Reply
  5. Avatar

    Dark Slaver - 06/07/2024 10:02

    Blimey, just the two of yah. You have my respect, that’s some work you’ve both put out. Hopefully Ashley will have more chances to fall further into her sexual madness with the new girls and also Josh. 🙂

    Reply
  6. Avatar

    bananaj - 02/07/2024 15:59

    So, what was countess in crimson and cockwork industries developed in, if not Unity? I’m exploring 3d animation myself and would like to gather some info on whats common/popular.

    Reply
    • Astaroth [admin]

      Astaroth [admin] - 02/07/2024 17:04

      It’s Visionaire Studio, a game engine designed for point-and-click adventure games.

      Unless you strictly want to make classic point-and-click adventure games, I wouldn’t recommend it. Don’t get me wrong, it’s a good engine for what it’s designed for, easy to learn and with great dev support, but it’s very limited in its capabilities if you plan to go beyond its intended use.

      Reply
      • Avatar

        bananaj - 06/07/2024 18:41

        i see, good to know, thanks for sharing.

        Reply

Have your say