Hello everyone and let’s recap our current progress for Countess in Crimson.
We’ve finished most of the UI and underlying engine work (most of what’s left in that regard will be finished up when all actual content is coded into the game) and begun preparing the narrative content for the game (images, animations and coding dialogues).
Since Countess in Crimson is venturing more into visual novel territory than Cockwork Industries did and as such will feature a higher amount of images to tell the story, we decided we want to make those static images more appealing and breathe some life into them. After some experimentation, we’ve come up a way to create “motion images” that will serve that purpose and we’re quite happy how it turned out.
Here are 2 samples:
Of course fully animated sex scenes are also coming (no pun intended 😉). Here’s one:
Finally, a pre-emptive response to the obligatory “when will it release?” question – we still don’t know for sure. All I can say is that our development schedule is moving forward more or less as planned. We also recently received an unwelcome tax-related incentive to finish the game as quickly as possible so that should help speed things up a bit 🙂.